Magicavoxel import multiple ongs5/3/2023 No time or need for complex rigging, so I used a vibration tag and placed it on every arm for each member of the crowd. On my project, I had to simulate a live concert. Without even starting to rig anything, which is a time-consuming process, just think about adding some basic movements to your models. Just give your models a little bit of rotation and you’ll gain some impression of life.Īnother way of giving life to your scenes is – obviously – to animate them. Voxel modelling can give quite rigid results: everything looks too straight and seems snapped to an invisible grid. The first and easiest one is to rotate them one way or another. There are many ways to give more life to your scenes and objects. Changing their scale could sometimes break the unity of your scene, so use this wisely, with low values. Use the rotation to add life and randomness, but be careful if you plan to scale your models. Since you can’t rotate your stuff in Magicavoxel, this is the perfect occasion to give your objects some life. Once you separated your assets in Magicavoxel and exported them in OBJ files, just import them in C4D (or any other 3D software that you like) and start playing with them: don’t forget to re-assign the texure, then feel free to re-arrange and multiply them. I like to keep the first line clear from any color information, and use them for special effects such as glow, transparency, water surface and such… I can easily identify those slots in photoshop, and make various alpha channels with them… that may be usefull to add special reflections, glows or transparencies within a 3D software. One quick thing about the color palette: whenever possible, try to start from scratch and create your own palette for each project. This animation tool allows you to have some frames containing your whole scenes, and another one where you separated and isolated everything, ready for exporting them in OBJ. Just separate the body parts, head, torso, legs and so on.įeel free to use Magicavoxel’s animation tool: it’s a great way to store multiple assets, just remember to export each frame separately. Same thing applies if you plan to animate those things, like making people move. My workflow is to isolate every model: that means no contact with anything: if someone is supposed to sit on a chair, separate both models, you’ll be able to group them again later, but this time with more control. This will lead to better organized projects, and will give you more freedom and creativity outside of Magicavoxel. The assets need to be separated, so that you’ll be able to move or rotate them, group them or even resize them later. You’ll want to separate those models in different pieces, just like in a puzzle game: those pieces will be put together again in your favorite 3D software later on. If you plan to use your models inside a 3D software, you should prepare them before exporting the whole thing. Do your thing, and… have fun in the process! I won’t talk too much about modeling in Magicavoxel here, there’s a lot of tutorials about it and the process is quite simple. It should help you settle your mind on what you’ll need to create, and the important things to keep in mind. This doesn’t need to take long, a quick sketch will do the job. It’s always easier to start with a quick sketch than staring at a blank screen. Workflowīefore modelling anything, I sometimes like to put some basic sketch on paper first, especially with projects that involve different universes that should be connected together, like here. The final video is shot in full HD and visible on their Youtube channel. It was a pleasure to work with open minded artists like them, and animating voxels that way was challenging: each scene had its own lights and should not interfere with the others, but had to fit in the whole scene with a fly-through camera. It involved 4 different scenes (a stage, a restaurant, the backstage, and a kitchen) put together and lit one after another. The japanese music group Project Mili contacted me to create a 3 minute clip based on one of their new songs called Mirror Mirror.
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